﻿capital = 965
OOB = "empty"
set_research_slots = 3
set_technology = {
	###MOD ###
	###INF ###
	infantry_weapons = 1
	basic_train = 1
}


### Navy - MtG ###
set_technology = {
	early_ship_hull_light = 1
	basic_ship_hull_light = 1
	early_ship_hull_cruiser = 1
	basic_ship_hull_cruiser = 1
	panzerschiffe = 1
	early_ship_hull_submarine = 1
	basic_ship_hull_submarine = 1
	early_ship_hull_carrier = 1
	basic_ship_hull_carrier = 1
	early_ship_hull_heavy = 1
	basic_ship_hull_heavy = 1
	pre_dreadnoughts = 1
	
	basic_naval_mines = 1

	## Modules##
	basic_battery = 1
	basic_light_battery = 1
	
	basic_heavy_battery = 1
	basic_depth_charges = 1
	basic_torpedo = 1
	improved_ship_torpedo_launcher = 1
	basic_cruiser_armor_scheme = 1
	basic_heavy_armor_scheme = 1
	
	mtg_transport = 1
}

set_politics = {
	ruling_party = national_populist
	last_election = "1888.6.15"
	election_frequency = 48
	elections_allowed = no
}
add_ideas = {
	MAF_Hermann_von_Goering_hog_npo
	MAF_Fritz_Thyssen_eco_npo
	MAF_Hermann_von_Goering_sec_npo
	GER_Max_Amann_for_npo
	war_economy
	limited_exports
}

country_event = { id = goering.1 days = 10 }

set_popularities = {
	totalist = 0
	radical_socialist = 0
	syndicalist = 0
	social_democrat = 0
	social_liberal = 5
	market_liberal = 5
	social_conservative = 10
	authoritarian_democrat = 20
	paternal_autocrat = 20
	national_populist = 40
}

set_stability = 0.27
set_war_support = 0.44
add_political_power = -42

###NO DH LEADERS

create_country_leader = {
	name = "Hermann Göring"
	desc = "POLITICS_WARLORD_GOERING_DESC"
	picture = "gfx/leaders/TNZ/TNZ_Hermann_Goering.png"
	expire = "1.1.1"
	ideology = goering_loyalism_subtype
	traits = {}
}

create_field_marshal = {
	name = "Hermann Göring"
	portrait_path = "gfx/leaders/TNZ/TNZ_Hermann_Goering.png"
	traits = {
		trait_reckless
		harsh_leader
		politically_connected
		media_personality
		logistics_wizard
		
	}
	skill = 5
	attack_skill = 5
	defense_skill = 5
	planning_skill = 5
	logistics_skill = 5
	id = 12413
}

#create_corps_commander = {
	#name = "Anton Krieger"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Anton_Krieger.png"
	#traits = {
		#politically_connected
		#scavenger
		#harsh_leader
	#}
	#skill = 4
	#attack_skill = 5
	#defense_skill = 2
	#planning_skill = 3
	#logistics_skill = 4
#}

#create_corps_commander = {
	#name = "Otto Ackermann"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Friedrich_Keller.png"
	#traits = {
		#trickster
		#scavenger
		#jungle_rat
	#}
	#skill = 3
	#attack_skill = 4
	#defense_skill = 5
	#planning_skill = 3
	#logistics_skill = 2
#}

#create_corps_commander = {
	#name = "Friedrich Steiner"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Friedrich_Steiner.png"
	#traits = {
		#ranger
		#guerilla_fighter
		#scavenger
	#}
	#skill = 2
	#attack_skill = 3
	#defense_skill = 2
	#planning_skill = 2
	#logistics_skill = 3
#}

#create_corps_commander = {
	#name = "Rudi Jäger"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Klaus_KLinger.png"
	#traits = {
		#adaptable
		#scavenger
		#infantry_expert
	#}
	#skill = 5
	#attack_skill = 4
	#defense_skill = 4
	#planning_skill = 3
	#logistics_skill = 3
#}

#create_corps_commander = {
	#name = "Klaus Kreutz"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Klaus_Kreutz.png"
	#traits = {
		#commando
		#scavenger
		#skilled_staffer
	#}
	#skill = 2
	#attack_skill = 1
	#defense_skill = 1
	#planning_skill = 2
	#logistics_skill = 3
#}

#create_corps_commander = {
	#name = "Ludwig Kassmeyer"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Ludwig_Kassmeyer.png"
	#traits = {
		#ambusher
		#scavenger
		#expert_improviser
	#}
	#skill = 3
	#attack_skill = 3
	#defense_skill = 3
	#planning_skill = 3
	#logistics_skill = 3
#}

#create_corps_commander = {
	#name = "Olaf Schaap"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Olaf_Schaap.png"
	#traits = {
		#camouflage_expert
		#scavenger
		#old_guard
	#}
	#skill = 4
	#attack_skill = 5
	#defense_skill = 5
	#planning_skill = 2
	#logistics_skill = 4
#}

#create_corps_commander = {
	#name = "Peter Trumbauer"
	#portrait_path = "gfx/leaders/TNZ/TNZ_Peter_Trumbauer.png"
	#traits = {
		#desert_fox
		#scavenger
		#old_guard
	#}
	#skill = 4
	#attack_skill = 3
	#defense_skill = 4
	#planning_skill = 5
	#logistics_skill = 2
#}

GER_start_naval_variant = yes
